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Software Engineer I – Online Backend (Gameplay Services) at Electronic Arts

February 2, 2026

Electronic Arts (EA) is hiring Software Engineer I – Online Backend to build and scale high-performance backend systems that power multiplayer gameplay for millions of players worldwide. This role is part of EA’s Gameplay Services team, responsible for matchmaking, leaderboards, achievements, replays, and real-time game networking across EA’s biggest titles.

This opportunity is ideal for backend engineers who enjoy solving complex distributed systems problems and want their work to directly impact global gaming experiences.


Table 1 : Quick Job Overview

CategoryDetails
CompanyElectronic Arts (EA)
Job RoleSoftware Engineer I – Online Backend
ExperienceEarly Career / 1–3 Years
LocationHyderabad, Telangana
Work ModelHybrid
Employment TypeFull-Time
IndustryGaming / Entertainment Technology
DepartmentGameplay Services / IT
Role CategoryBackend Software Engineering
Role ID211075

Table 2 : Eligibility & Education

RequirementDetails
EducationBachelor’s / Master’s in Computer Science, Computer Engineering, or related field
Programming LanguagesGo, C#, or C++
Core SkillsData Structures, Algorithms, Backend Development
Cloud ExposureAWS EC2
DevOps ToolsDocker, Kubernetes, Terraform
DatabasesRelational or NoSQL
Preferred SkillsgRPC, Jenkins, Ansible, Distributed Systems

Role Overview

As a Backend Software Engineer, you will design and implement scalable, distributed backend systems that support EA’s multiplayer games. You’ll collaborate with global engineering teams and game studios, contributing across the full product lifecycle—from requirements and design to deployment and live production support.

Your work will help optimize matchmaking quality, improve performance, and ensure reliability for high-traffic online services used by millions of players every day.


Key Responsibilities

  • Design and build new backend services covering storage, application logic, and management tools
  • Enhance and extend existing gameplay service platforms
  • Collaborate with engineers and EA game studios across the company
  • Optimize server performance, scalability, and reliability
  • Participate in end-to-end product development: design, coding, testing, deployment
  • Maintain automated test suites for backend services
  • Support LIVE environments and game team customers
  • Promote engineering best practices and system quality

Required Skills & Qualifications

  • Strong backend development experience using Go, C#, or C++
  • Solid understanding of algorithms and data structures
  • Experience with AWS cloud services
  • Hands-on exposure to Docker, Kubernetes, and Infrastructure-as-Code
  • Experience working with distributed systems and databases
  • Strong analytical thinking and problem-solving skills
  • Excellent communication and teamwork abilities

Good to Have (Bonus Skills)

  • Jenkins and Groovy pipelines
  • Ansible automation
  • gRPC and Protocol Buffers
  • High-traffic, scalable backend systems
  • Cassandra, Apache Spark, AWS S3
  • Performance tuning and stress testing
  • Prior experience in the gaming industry

Why Join Electronic Arts?

At EA, you’ll work on technology that entertains millions of players globally. The company fosters creativity, innovation, and continuous learning while offering comprehensive benefits focused on physical, emotional, financial, and career well-being. EA empowers engineers to experiment, grow, and build systems that truly matter.


Frequently Asked Questions (FAQs)

1. Who can apply for this role at Electronic Arts?

Candidates with a Bachelor’s or Master’s degree in Computer Science or related fields and experience in backend development can apply.

2. Is this a remote or work-from-home role?

This is a hybrid role based in Hyderabad.

3. What kind of systems will I work on?

You’ll work on matchmaking services, gameplay backend systems, leaderboards, achievements, and online multiplayer infrastructure.

4. Are cloud and DevOps skills mandatory?

Yes, exposure to AWS, Docker, and Kubernetes is required.

5. Is gaming industry experience mandatory?

No. Gaming experience is a bonus, not a requirement.

6. What level of experience does EA expect?

This is an early-career Software Engineer I role suitable for engineers with strong fundamentals.

7. What programming languages are mainly used?

Go, C#, and C++ are primarily used.

8. Why is this role important?

Your work directly impacts multiplayer experiences for millions of players worldwide by improving performance, scalability, and fairness.


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Experience
1 - 3
Work Level
Experienced, Fresher, Mid-Level
Employment Type
Full Time, Hybrid
Salary
15 - 30 LPA
Electronic Arts
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